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Monday, July 8

  1. page WhatsNew edited What's New? The final results are in! Find out which technologies, trends, and challenges made …

    What's New?
    The final results are in! Find out which technologies, trends, and challenges madeWe're done! Read the final report in this Preview.
    The
    NMC Horizon ProjectReport > 2012 Museum Short List is ready!
    The wiki is now open! Welcome advisory Board members -- please introduce yourselves via the discussion tab on the wiki main page.
    If you need a tour of the wiki, see the screencast in the Getting Started area.
    Edition.
    (view changes)
    2:42 pm
  2. page home edited The NMC Horizon Report: 2012 Museum Edition Wiki ... process of researching, discussing, and …

    The NMC Horizon Report: 2012 Museum Edition Wiki
    ...
    process of researching, discussing, and ultimately, selecting the
    ...
    Media Consortium. TheThis work is supported by the Marcus Institute for Digital Education in the Arts (MIDEA), and a grant from the Edward and Betty Marcus Foundation.
    The
    report was published in December 2012, and focused on
    ...
    Museum Edition. (See the NMC Horizon Report: 2011 Museum Edition).
    Horizon.Museum is a project that applies the process developed for the New Media Consortium's Horizon Project with a focus on emerging technologies for museums. Members of the Museum community involved in education and interpretation were encouraged to follow the Advisory Board's progress as the discussion unfolded and to use the wiki as a resource and reference tool.
    This work is supported by the Marcus Institute for Digital Education in the Arts (MIDEA), and a grant from the Edward and Betty Marcus Foundation.
    [[include component="page" page="WhatsNew"]]
    Project Timeline
    ...
    Introduction to the Horizon Project Wiki
    This wiki was our primary work area, where you will find links to the discussions and activities in which we were actively engaged. You will see the chart above changed as we moved through the various processes involved in sorting through the technologies and issues we dealt with as we made our way to the final list that we featured in the Horizon Report: Museum Edition.
    ...
    where we beginbegan our work
    STATUS : The Advisory Board reviewed these resources as part of their background research and marked those they considered important references with their wiki signature.
    Emerging Technologies
    ...
    Research Question 3: What trends do you expect to have a significant impact on the ways in which approach museum education and interpretation?
    Research Question 4: What do you see as the key challenges related to education and interpretation that museums will face during the next five years?
    ...
    that may behave been germane to
    The Advisory Board monitored the resources in this section, adding new ones as appropriate, to the Research Question discussions.
    Horizon Project Navigator Explore the NMC's new research service for all Horizon Projects; the library of readings and news stories is continually updated,
    Selected RSS Feeds Browse our collection of dynamically updated news from more than 75 leading resources
    Add to our collection of resources by tweeting an article or project link using #NMChz.
    "Like" the NMC and the NMC Horizon Project on Facebook to receive timely updates and insights.
    ...
    web reference sites, plus we have additional tools to search past Horizon Reports and to search past Horizon Project wikis.sites.
    The Horizon.museum
    ...
    Board – guidingguided our discovery
    Meet the 2012 Horizon.Museum Advisory Board
    Interested in serving on a future Horizon Project Advisory Board, or have someone to nominate? Let us know
    (view changes)
    2:40 pm

Wednesday, July 3

  1. page Wireless Power edited What is Wireless Power? [[include component="page" page="TopicsNav"]] Anyo…

    What is Wireless Power?
    [[include component="page" page="TopicsNav"]]
    Anyone who attends a class or meeting where most of the participants have laptop computers is well aware that there are never enough power outlets — and when they are available, they are invariably located in inconvenient places. Wireless power, already being prototyped by several companies, promises to alleviate the problem by making power for charging batteries in devices readily available. Using near-field inductive coupling, power can be transmitted through special surfaces or even through open space to charge devices within a home, office, school, or other setting. Consumer products are already entering the market; the Powermat, for instance, charges up to three devices placed onto its surface (each device must first be slipped into a compatible sleeve). Fulton Innovation's eCoupled technology is designed to be built into desks and countertops, enabling not only power transfer but also other wireless communications between devices placed on the surfaces. Witricity is developing transmitters that would be embedded in walls or other furniture, transferring power via inductive coupling to receivers attached to devices anywhere within the home or classroom. The impact of wireless power for education will primarily be felt in learning spaces; the devices we carry will become more useful and easier to maintain, with increased opportunity for longer use in a variety of settings.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Jul 21, 2011
    (1) How might this technology be relevant to the museums you know best?
    Add your perspective here...
    Another perspective here.
    (2) What themes are missing from the above description that you think are important?
    Add your perspective here...
    Another perspective here.
    (3) What do you see as the potential impact of this technology on education and interpretation in museums?
    Add your perspective here...
    Another perspective here.
    (4) Do you have or know of a project working in this area?
    Add your perspective here...
    Another perspective here.
    [[include component="page" page="Project Form Link"]]

    (view changes)
    7:42 am
  2. page WhatsNew edited What's New? The final results are in! Find out which technologies, trends, and challenges made …

    What's New?
    The final results are in! Find out which technologies, trends, and challenges made the final report in this Preview.
    The NMC Horizon Project > 2012 Museum Short List is ready!
    The wiki is now open! Welcome advisory Board members -- please introduce yourselves via the discussion tab on the wiki main page.
    If you need a tour of the wiki, see the screencast in the Getting Started area.

    (view changes)
    7:42 am
  3. page Web Aggregation Tools edited What are Web Aggregation Tools? [[include component="page" page="TopicsNav"…

    What are Web Aggregation Tools?
    [[include component="page" page="TopicsNav" ]]
    Aggregation is the process of transparently gathering together distributed pieces of online content based on an interest in the topic(s), the author(s), or other shared characteristics. RSS readers are one way to aggregate data, but with the increase in personal publishing, new tools for aggregation are emerging. Using these tools, readers can easily track a distributed conversation that takes place across blogs, Twitter, and other publishing platforms, as well as pull in relevant resources from news feeds and other sources. Some educators and students are seeking alternatives to course management systems, preferring to open their discussions and make use of a variety of tools instead. Aggregation can reunite course discussions that once took place within CMS forums, even if they are scattered among different platforms and tools. Aggregation can allow a class to visualize its conversations in new ways. Information is available when and where the reader wishes, in almost any desired format.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: alan Jan 27, 2010
    (1) How might this technology be relevant to the museums you know best?
    You can bring real-time conversations and research together in a more immediate way than ever before, perhaps in the context of an actual object or exhibition. Museum sites can be portals that bring together this information with the foundation of curatorial and scholarly research. And equally, can disseminate this information out. allegra.burnette May 3, 2010
    another response here
    What is 3D Video?-(2) What themes are missing from the above description that you think are important?(2) What themes are missing from the above description that you think are important?
    Imagery can also be pulled into this through semantic web.allegra.burnette May 3, 2010
    another response here
    What is 3D Video?-(3) What do you see as the potential impact of this technology on education and interpretation in museums?(3) What do you see as the potential impact of this technology on education and interpretation in museums?
    Changes the way we teach, and also opens up new opportunities for online courses in museums. And expands the contexts in which interpretation takes place.allegra.burnette May 3, 2010
    another response here
    What is 3D Video?-(4) Do you have or know of a project working in this area?(4) Do you have or know of a project working in this area?
    [[include component="page" page="Project Form Link" ]]

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    7:42 am
  4. page Watch Lists edited [[include component="page" page="PressClippingsNav"]] Press Clippings: Publis…
    [[include component="page" page="PressClippingsNav"]]
    Press Clippings: Published Technologies to Watch Lists
    This area is a place to collect "Technologies to Watch" lists published by other organizations. Though these lists and publications may serve a different audience and purpose than the Horizon Report does, they contain many useful descriptions and discussions that can and should inform our work.
    We'd love to see your clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters-- Sam Apr 14, 2011 (note - to keep the wiki clean, please put spaces on either side of your marks). This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.
    Recommended Reading
    5 Trends that Will Shape the Next Few Years of Social Media
    http://thenextweb.com/socialmedia/2010/09/19/5-trends-that-will-shape-the-next-few-years-of-social-media/
    "The past few years have seen some spectacular changes in the technology that embeds itself in our daily lives. The perfect storm of social media, smart phones and location awareness is only beginning to take full effect. We’ve gazed into crystal ball and considered how we think these technologies will combine to become such an established fabric of our lives that in the next few years what we’ve written here won’t be considered amazing at all..." Larry Apr 25, 2011 nhoneysett Oct 7, 2012 erin.coburn Oct 14, 2012
    3 Social Learning Trends to Watch in 2012
    http://mashable.com/2012/01/21/social-learning-trends-2012/
    Along with the increased attention on training comes a discussion about value and retention. The conversation about ways to engage participants and therefore enhance the value of training is on the rise, as new tools and methods are emerging very quickly. Here are three of the developing topics that combine social with learning — and should be worth integrating in your business during this year.
    7 Trends for the Museum of the Future
    http://coolinsights.blogspot.com/2012/05/7-trends-for-museum-of-future.html
    This blogger outlines the 7 trends for the museum of the future predicted by the Center for the Future of Museums.holly Oct 8, 2012 alex Oct 10, 2012 vhaga Oct 11, 2012 ed.rodley Oct 14, 2012 I think I'd link directly to CFM's tredswatch page http://www.aam-us.org/resources/center-for-the-future-of-museums
    8 Apps for Art Fanatics
    http://ipad.appstorm.net/roundups/entertainment-roundups/8-apps-for-art-fanatics/
    This post examines 8 of the most well designed museum/art apps available for iPads right now. nhoneysett Oct 7, 2012 Some good examples.
    10 Failed Museum Technologies, Part I
    http://musematic.net/2012/04/15/10-failed-museum-technologies-1/
    Museum professional, Perian Sully, created this list of the top 10 failed technology initiatives in 2012. ed.rodley Oct 14, 2012 It's important to look at the failures.
    10 Tech Trends to Watch for in 2012
    http://www.techradar.com/news/world-of-tech/10-tech-trends-to-watch-for-in-2012-1050007
    Windows 8 and Ultra thin tablets made this list of the top 10 technologies for 2012.
    12 Education Tech Trends to Watch in 2012
    http://mindshift.kqed.org/2012/01/12-education-tech-trends-to-watch-in-2012/
    This article summarizes the top technology trends in schools for 2012, including BYOD as major asset and bandwidth issues as a continuing challenge. nhoneysett Oct 7, 2012 holly Oct 8, 2012 rob.lancefield Oct 9, 2012 alex Oct 10, 2012 ed.rodley Oct 14, 2012 erin.coburn Oct 14, 2012
    12 Ways to Learn in 2012
    http://theelearningcoach.com/elearning2-0/12-ways-to-learn-in-2012/
    This article explores new ways to leverage technology for learning in 2012, including digital libraries and collections. nhoneysett Oct 7, 2012 Some interesting things here
    15 Current Technologies A Child Born Today Will Never Use
    http://news.yahoo.com/15-current-technologies-child-born-today-never-142409696.html
    This article predicts what the future landscape will look like and which technologies will become obsolete in that landscape, many of which, have been a huge part of our own lives in a way that our kids will never experience. nhoneysett Oct 7, 2012 Great article looking at emerging trends from the other perspective.
    32 Innovations That Will Change Your Tomorrow
    http://www.nytimes.com/interactive/2012/06/03/magazine/innovations-issue.html
    This article lists inventions and advancements that are being studied and created, from a mind-reading shopping cart to tooth sensors that can detect plaque-building bacteria and notify us.holly Oct 8, 2012 I'm a big believer in museums finding the magic in innovations designed for other fields and applications. We just need to put our thinking caps on backwards, stand on our heads, and suspend disbelief.
    Envisioning emerging Technology for 2012 and Beyond
    http://envisioningtech.com/
    This web site is devoted to the visual mapping of the technologies to watch in 2012. Envisioning technology is meant to facilitate technology observations by taking a step back and seeing the wider context. By speculating about what lies beyond the horizon we can make better decisions of what to create today. nhoneysett Oct 7, 2012 The emerging tech visualisation is the most relevant here - http://envisioningtech.com/envisioning2012/ rob.lancefield Oct 9, 2012
    Five Art Technology and Market Trends to Watch in 2012
    http://creativesatworkblog.com/2012/01/five-art-technology-and-market-trends-to-watch-in-2012/
    Based on an informal survey of online press releases, trade-show topics, and market research reports.holly Oct 8, 2012 I don't find much new here in what's being done but I can see that the trends will impact both cataloging and preservation in the future
    Gartner's 2012 Hype Cycle for Emerging Technologies
    http://www.gartner.com/it/page.jsp?id=2124315
    This is the latest Hype Cycle that showcases the Key Trends for 2012 in Educational Technology. nhoneysett Oct 7, 2012 rob.lancefield Oct 9, 2012 : always useful as a cautionary antidote. ed.rodley Oct 14, 2012 erin.coburn Oct 14, 2012
    Gartner: the Top 10 Strategic Technology Trends for 2012
    http://www.cio.com/article/692031/Gartner_the_Top_10_Strategic_Technology_Trends_for_2012?source=CIONLE_nlt_insider_2011-10-20
    "The technology that makes up many of the systems in the Information Technology world today is at a critical juncture. In the next five years everything from mobile devices and applications to servers and social networking will impact IT in ways companies need to prepare for now, Gartner Vice President David Cearley says." This article lists the top ten tech trends and the implications of those for the upcoming 2012 year. nhoneysett Oct 7, 2012 Informed article on trends. rob.lancefield Oct 9, 2012 ed.rodley Oct 14, 2012
    New Technologies for e-Learning in 2012 (and a Little Beyond)
    http://www.tonybates.ca/2012/01/05/new-technologies-for-e-learning-in-2012-and-a-little-beyond/
    Tony Bates cites trends that may have been missing from the Horizon Report that will grow in 2012, including HTML5.
    Seven Technology Predictions for 2012 and Beyond
    http://globalknowledgeblog.com/technology/virtualization-technology/cloud-computing/seven-technology-predictions-for-2012/
    The death of the laptop, the evolution of the cloud, and the rise of streaming media are cited as technology progressions to watch in 2012.
    Tech To Watch 2012: HD Screens in Your Hand
    http://blog.laptopmag.com/tech-to-watch-2012-hd-screens-in-your-hand
    This article zeroes in on the advancements in mobile technology, specifically screen resolution and its applications in improving our everyday lives.
    Tech To Watch 2012: NFC Goes Beyond Digital Wallets
    http://blog.laptopmag.com/tech-to-watch-2012-nfc-goes-beyond-digital-wallets
    This article delves into the specific uses and potential for near field communication in 2012. nhoneysett Oct 7, 2012
    Top 10 Mobile Internet Trends
    http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011
    These slides explore the opportunities that lie ahead for the dissemination of information through mobile apps and browsing. nhoneysett Oct 7, 2012
    TrendsWatch 2012: Museums and the Pulse of the Future
    http://www.futureofmuseums.org/reading/publications/upload/TrendsWatch2012.pdf
    Compiled by the Center for the Future of Museums, the TrendWatch 2012 is a report that addresses seven societal and technological trends that are affecting the museum world. nhoneysett Oct 7, 2012 The blog too ed.rodley Oct 14, 2012
    What Will Be Obsolete in 2020? (video)
    http://blogs.kqed.org/mindshift/2012/03/what-will-be-obsolete-in-2020/
    This video voices perspectives of teachers, entrepreneurs and policymakers who attended Big ideas Fest, an event focused on transformational change in education.The interviewees each discuss the aspects of current classrooms that they believe will be obsolete in 2020. nhoneysett Oct 7, 2012 A couple of interesting views here.
    lynda.kelly Oct 9, 2012 There's so many here - hard to figure out the absolute key ones?? I just get tired reading them all...

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    7:42 am
  5. page Visual Data Analysis edited What is Visual Data Analysis? [[include component="page" page="TopicsNav"]]…

    What is Visual Data Analysis?
    [[include component="page" page="TopicsNav"]]
    Visual data analysis blends highly advanced computational methods with sophisticated graphics engines to tap the extraordinary ability of humans to see patterns and structure in even the most complex visual presentations. Currently applied to massive, heterogeneous, and dynamic datasets, such as those generated in studies of astrophysical, fluidic, biological, and other complex processes, the techniques have become sophisticated enough to allow the interactive manipulation of variables in real time. Ultra high-resolution displays allow teams of researchers to zoom into interesting aspects of the renderings, or to navigate along interesting visual pathways, following their intuitions and even hunches to see where they may lead. New research is now beginning to apply these sorts of tools to the social sciences as well, and the techniques offer considerable promise in helping us understand complex social processes like learning, political and organizational change, and the diffusion of knowledge.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Jul 21, 2011
    (1) How might this technology be relevant to the museums you know best?
    Add your perspective here...
    Another perspective here.
    (2) What themes are missing from the above description that you think are important?
    Add your perspective here...
    Another perspective here.
    (3) What do you see as the potential impact of this technology on education and interpretation in museums?
    Add your perspective here...
    Another perspective here.
    (4) Do you have or know of a project working in this area?
    Add your perspective here...
    Another perspective here.
    [[include component="page" page="Project Form Link"]]

    (view changes)
    7:42 am
  6. page Virtual Worlds edited What are Virtual Worlds? [[include component="page" page="TopicsNav"]] Vir…

    What are Virtual Worlds?
    [[include component="page" page="TopicsNav"]]
    Virtual worlds are richly immersive and highly scalable 2- or 3-D environments. Most, but not all virtual worlds are multi-user spaces, meaning that many people can be in the same virtual space and interact with one another in real time, generally through a representation of themselves as an avatar. While many popular games take place in virtual worlds, virtual worlds are not themselves games. They are social environments over which a physical context can be laid. The most successful in an educational context are flexible spaces, and as such, it is quite common to find professional development activities like conferences and meetings taking place in settings such as Second Life®, OpenSim, Qwak, Active Worlds, and other immersive environments.
    The capability of virtual worlds has expanded considerably in the past few years, with enormous development in building tools, climate simulators, physics engines, and the overall capability of these platforms to simulate reality. Virtually every higher education institution has some sort of work going in around virtual spaces, and in just one platform alone, Linden Lab’s Second Life®, thousands of educational projects and experiments are actively underway, with over 20 million avatars.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Jul 21, 2011
    (1) How might this technology be relevant to the museums you know best?
    Add your perspective here...
    Another perspective here.
    (2) What themes are missing from the above description that you think are important?
    Add your perspective here...
    Another perspective here.
    (3) What do you see as the potential impact of this technology on education and interpretation in museums?
    Add your perspective here...
    Another perspective here.
    (4) Do you have or know of a project working in this area?
    Add your perspective here...
    Another perspective here.
    [[include component="page" page="Project Form Link"]]

    (view changes)
    7:42 am
  7. page Virtual Assistants edited What are Virtual Assistants? [[include component="page" page="TopicsNav"]] …

    What are Virtual Assistants?
    [[include component="page" page="TopicsNav"]]
    As voice recognition and gesture-based technologies advance and more recently, converge, we are moving away from the notion of interaction with our devices via a pointer and keyboard. Virtual assistants are the natural end goal of natural user interfaces (NUI), and build on developments in interfaces across the spectrum of engineering, computer science, and biometrics. A new class of smart televisions will be among the first devices to make comprehensive use of the idea. While crude versions of virtual assistants have been around for some time, we have yet to achieve the level of interactivity seen in Apple's classic video, Knowledge Navigator . The Apple iPhone 4s’ Siri is a recent mobile-based example, and allows users to control all the functions of the phone, participate in lifelike conversations with users, and more. Microsoft Research is devoting considerable resources to developing NUIs. Virtual assistants for learning are clearly in the long-term horizon, but the potential of the technology to add substance to informal modes of learning is compelling.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Jul 21, 2011
    (1) How might this technology be relevant to the museums you know best?
    Add your perspective here...
    Another perspective here.
    (2) What themes are missing from the above description that you think are important?
    Add your perspective here...
    Another perspective here.
    (3) What do you see as the potential impact of this technology on education and interpretation in museums?
    Add your perspective here...
    Another perspective here.
    (4) Do you have or know of a project working in this area?
    Add your perspective here...
    Another perspective here.
    [[include component="page" page="Project Form Link"]]

    (view changes)
    7:42 am
  8. page Twitter edited Horizon Report in Twitter Follow what people are talking about on Twitter about the Horizon Rep…

    Horizon Report in Twitter
    Follow what people are talking about on Twitter about the Horizon Report.

    (view changes)
    7:42 am

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