Research Question 2: What key technologies are missing from our list?

Instructions: Please use these prompts to help you consider what might need to be added to the current list of Horizon Topics. Add your thoughts as bullet points below, using a new bullet point for each new technology or topic. Please add your comments to previous entries if you agree or disagree.

a. What would you list among the established technologies that some institutions are using today that arguably all museums should be using broadly to support or enhance museum education and interpretation?

b. What technologies that have a solid user base in consumer, entertainment, or other industries should museums be actively looking for ways to apply?

c. What are the key emerging technologies you see developing to the point that museums should begin to take notice during the next four to five years?

Each new topic entry must include a title, a description similar to the ones that are written now, and, if needed, a rationale as to why it is different from any of the existing topics. The Horizon Project research team will investigate each nomination entered here to see if it meets the criteria set for new topics (eg., that the topic represents a "real" technology, as opposed to a concept, a new idea, or a proposal; that it is sufficiently developed that research, projects, and information about it exist; and that it has a demonstrable link, or strong potential link, to education).

Please "sign" your contributions by marking them with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples.

Compose your entries like this:
  • Super-rich online repositories -The information and tools I want as an art historian (not just sound bytes) needs to be available to everyone: tombstone information; deep, rich, scholarly content and the ability to annotate information with my own research and make connections to works in other collections; and images--lots and lots of comparative images.- holly holly Oct 12, 2012

  • Diagnostic Tools and methodologies -A wide variety of scientific tools and technologies (x-radiography, infra-red reflectography, thermography, etc.) have been used, and new tools and technologies are being adopted, in the study, interpretation, and conservation of objects of cultural heritage. The tools and the "documents" produced were frequently shared only between curators and conservators, more and more frequently we expect the evidence of these researches to form a part of comprehensive interpretation programs for installations and exhibitions. Who is doing this well and how are we training a new generation of interdisciplinary experts skilled in the various phases of work associated with these tools. - holly holly Oct 12, 2012

  • Digitization technologies from the institution’s operational and development points of view :
    • 2D scanning of large heritage objects (flat artworks and 3D objects)
    • 2D scanning of rare books and parchemins with character recognition capabilities of old printed type and handwriting in different langages
    • 3D scanning and 3D presentation of heritage objects in research, education, and mediation environments - See related post under 3D Printing - scott.sayre scott.sayre Oct 15, 2012 Here examples of Heritage Digital Presentation systems: guy.deschenes guy.deschenes Oct 16, 2012
    • How could these technologies be more accessible and affordable for the majority of heritage conservation organizations - guy.deschenes guy.deschenes Oct 14, 2012

  • Non-intrusive active/interactive technologies
    For better and improved interface and exchange process between museum and visitor, including benefits, and resolution of problems related with privacy issues - guy.deschenes guy.deschenes Oct 15, 2012
  • Social Robotics - In 2008, USC's Institute for Creative Technologies placed a Digital Docent in the Boston Museum of Science. That was four years ago, and the science of social robotics has progressed enormously. There are no examples that I know of currently in museums, but I believe this is an emerging technology that museums will start taking notice of in the next four to five years. Whether they replace docents, educators or other humans, or whether they provide a new tool for education and interpretation remains to be seen. Many universities have social robotics labs, such as Yale, Carnegie Mellon, and the Universities of Sydney, Freiburg, Geneva. - ssbautista ssbautista Oct 14, 2012

  • Gestural Interfaces - In a "post-touch" world, beyond mouses and buttons, lies the gesture. A gesture can range from a look, head movement, swing of the hand, or passing of the entire body. This is related to immersive experiences, as it requires a physical interaction with the space and often relies on sensor-based technologies that sense the movement and trigger the action, sensors that are attached to articles of clothing or on walls and floors. Gesture based computing is becoming publicly available now, and has been prominent in film and television shows (most famously Minority Report). This may not enter the field of museums for another four to five years, although it may be sooner. - ssbautista ssbautista Oct 14, 2012 [Editor's Note: This is great insight for our existing topic of Natural User Interfaces, which encompasses gesture-based computing. Rather than create a similar stand alone topic, we'll use this insight for NUIs - Sam Sam Oct 15, 2012]

  • Wearable Technology. Wearable technology refers to devices that can be worn by users, taking the form of an accessory such as jewelry, sunglasses, a backpack, or even actual items of clothing like shoes or a jacket. Often discreet, a person who comes into contact with someone wearing a device may not even realize that the article of clothing is a piece of technology. The benefit of wearable technology is that it can conveniently integrate tools, devices, power needs, and connectivity within a user’s everyday life and movements. Google's Project Glass features one of the most talked about current examples —the device resembles a pair of glasses but with a single lens. A user can literally see information about their surroundings displayed in front of them, such as the names of friends who are in close proximity, or nearby places to access data that would be relevant to a research project. Wearable technology is still very new, but one can easily imagine accessories such as gloves that enhance the user’s ability to feel or control something they are not directly touching. Wearable technology already in the market includes clothing that charges batteries via decorative solar cells, allows interactions with a user’s devices via sewn in controls or touch pads, or collects data on a person's exercise regimen from sensors embedded in the heels of their shoes. - Sam Sam Oct 15, 2012

  • Image/Visual Recognition. While image recognition technology has been around for a few years, recent algorithms along with improved hardware and networking technology have made handheld devices capable quickly scanning and recognizing images, people and environments. Inevitably these technologies will make surrogates like QR codes unnecessary as multiple layers of research and interpretation can be tied to the object, environment or even a label. Additionally, tools like Google's Search by Image tool allow students and researchers to find comparative and related images and media. This technology will continue to improve allowing for the searching for specific elements and subject matter within works of art. ArtClix is a mobile App that uses this technology
    - scott.sayre scott.sayre Oct 15, 2012 Post QR Code Tecnology - alex alex Oct 19, 2012